3D Game Engine Architecture 7760E2
A practical guide to all the steps necessary
to build professional-quality real-time simulations with just minimal
mathematics required.Dave Eberly's 3D Game Engine Design was
the first professional guide to the essential concepts
& algorithms of real-time 3D engines and quickly
became a classic of game development.Dave's new book
3D Game Engine Architecture continues the tradition with
a comprehensive look at the software engineering and
programming of 3D engines. This book is a
guide to the engineering process, starting with a
walk-through of the graphics pipeline showing how to
construct the core elements of 3D systems, including
data structures, the math system, and the object
system. Dave explains how to manage data with
scene graphs, how to build rendering and camera
systems, and how to handle level of detail,
terrain, and animation. Advanced rendering effects such as
vertex and pixel shaders are also covered as
well as collision detection & physics systems. The
book concludes with a discussion of application design,
development tools, and coding standards for the source
code of the new version of the Wild
Magic engine included on the CD-ROM. Wild Magic
is a commercial-quality game engine used by many
companies and is a unique resource for the
game development community. Emphasizes the application of software
engineering principles and describes the architecture of large
libraries.CD-ROM with the complete C++ source code for
Wild Magic version 3, a commercial-quality game engine
for Windows, Linux, and OS X.
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