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| Category: | General - Books | By: | Focal Press |
| More info: | www.focalpress.com ... | Author(s): | Luke Ahearn |
| Pages: | 374 | Year of publication: | 2008 |
From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:- The entire game world development process: from planning to modeling & texturing;- Exercises & projects to practice with: each section includes projects to practice creating different world genres.The ultimate resource to help you create triple-A quality art for a variety » Read more... | ![]() |
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From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:- The entire game world development process: from planning to modeling & texturing;- Exercises & projects to practice with: each section includes projects to practice creating different world genres.The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency & optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.On the CD: source art to practice with and use in your own projects, program demos, and plug-ins.

