Mensys Online Shop

Blender 2.5 Lighting and Rendering

Category:General - Books By:Packt Publishing
More info:www.packtpub.com ...Author(s):Aaron W. Powell
Pages:234Year of publication:2010

What you will learn from this book:- Optimize Blender's Internal Renderer for your projects;- Establish a well-tested & efficient workflow to constantly produce high-quality work;- Apply both ray-traced & approximated ambient occlusion to your scene;- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence;- Configure settings found with Blender's materials to create, duplicate, and add special effects such  » Read more...

Blender 2.5 Lighting and Rendering

Select one or more articles and then press Order. Quantities can be changed on the next page.
Partnr.DescriptionEuro *US$Euro incl. VAT 
E28649 Blender 2.5 Lighting and Rendering9.4341.3510.00

All prices are in Euro excl. VAT (19%, for books 6%) and excl. shipping.
E-mail or call us at +31 (0)23 548 20 20 for licences, upgrades and other questions.

What you will learn from this book:- Optimize Blender's Internal Renderer for your projects;- Establish a well-tested & efficient workflow to constantly produce high-quality work;- Apply both ray-traced & approximated ambient occlusion to your scene;- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence;- Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency & reflections to your materials;- Modify World settings to add a gradient effect to the background to create a more interesting render;- Separate your scene into layers to light the scene using a complex light rig;- Construct a complex light rig & link lights to specific layers;- Add indirect lighting and integrate it with your scene;- Add textures to materials;- Enhance your scene by using Blender's node compositor;- Simulate light bending with 3D lighting techniques;- Illuminate dark corners and crevices in your scene using ambient light;- Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete.