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Beginning Android 4

Category:General - Books By:Apress
More info:www.apress.comInfo-file:big_front_BeginningA...
Author(s):Grant AllenYear of publication:2010

What you'll learn * Develop Java-based mobile applications and games for a wide range of phones and devices. * Create user interfaces using WebKit and the Android widget framework. * Build location- and map-based applications drawing on live feeds over the Internet. * Incorporate activities, services, content providers, and broadcast receivers into your applications. * Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. * Build and experience  » Read more...

Beginning Android 4

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9781430239840 Beginning Android 432.9244.4234.90

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What you'll learn * Develop Java-based mobile applications and games for a wide range of phones and devices. * Create user interfaces using WebKit and the Android widget framework. * Build location- and map-based applications drawing on live feeds over the Internet. * Incorporate activities, services, content providers, and broadcast receivers into your applications. * Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. * Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users. Table of Contents * The Big Picture * How to Get Started * Your First Android Project * Examining Your First Project * A Bit About Eclipse * Enhancing Your First Project * Rewriting Your First Project * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * The Input Method Framework * Using Selection Widgets * Getting Fancy with Lists * Still More Widgets and Containers * Embedding the WebKit Browser * Applying Menus * Showing Pop-up Messages * Handling Activity Lifecycle Events * Handling Rotation * Dealing with Threads * Creating Intent Filters * Launching Activities and Sub-Activities * Working with Resources * Defining and Using Styles * Handling Multiple Screen Sizes * Introducing the Honeycomb UI * Using the Action Bar * Fragments * Handling Platform Changes * Accessing Files * Using Preferences * Managing and Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Services: The Theory * Basic Service Patterns * Alerting Users via Notifications * Requesting and Requiring Permissions * Accessing Location-Based Services * Mapping with MapView and MapActivity * Handling Telephone Calls * Fonts * More Development Tools * The Role of Alternative Environments * HTML5 * PhoneGa