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| Category: | General - Books | By: | Apress |
| More info: | www.apress.com ... | Author(s): | Sue Blackman |
| Year of publication: | 2011 | ||
Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic & design.- The first part of the book explains the logic involved in game » Read more... | ![]() |
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Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic & design.- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build on & gradually expand.- In the second part, you yourself will build the foundations of a point-&-click style first-person adventure game - including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze & mini-map.- With the help of the provided 2D & 3D content, you'll learn to evaluate & deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.- By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

