Mensys Online Shop

Agile Game Development with Scrum

Category:General - Books By:Addison Wesley US
More info:www.awprofessional.c...Author(s):Clinton Keith
Pages:340Year of publication:2010

Scrum and Agile methods are already revolutionizing development outside the game industry. Clinton Keith shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively.You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers - and promote effective collaboration within & beyond those teams, throughout the entire process. From long-range planning to progress tracking & continuous integration, Keith  » Read more...

Agile Game Development with Scrum

Select one or more articles and then press Order. Quantities can be changed on the next page.
Partnr.DescriptionEuro *US$Euro incl. VAT 
F93295 Agile Game Development with Scrum32.9244.4234.90

All prices are in Euro excl. VAT (19%, for books 6%) and excl. shipping.
E-mail or call us at +31 (0)23 548 20 20 for licences, upgrades and other questions.

Scrum and Agile methods are already revolutionizing development outside the game industry. Clinton Keith shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively.You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers - and promote effective collaboration within & beyond those teams, throughout the entire process. From long-range planning to progress tracking & continuous integration, Keith offers dozens of tips, tricks, and solutions - all based firmly in reality & hard-won experience.Coverage includes:- Understanding Scrum's goals, roles, & practices in the context of game development;- Communicating and planning your game's vision, features, and progress;- Using iterative techniques to put your game into a playable state every two to four weeks - even daily;- Helping all team participants succeed in their roles;- Restoring stability and predictability to the development process;- Managing ambiguous requirements in a fluid marketplace;- Scaling Scrum to large, geographically distributed development teams;- Getting started: overcoming inertia & integrating Scrum into your studio's current processes.