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| Category: | General - Books | By: | Apress |
| Platforms: | Macintosh | More info: | www.apress.com ... |
| Author(s): | Rex van der Spuy | Pages: | 766 |
| Year of publication: | 2010 | ||
This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.Each chapter » Read more... | ![]() |
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AdvancED Game Design with Flash
- All the
essential techniques that every game designer should know
-
Physics for games, pathfinding, game structure with the
MVC design pattern, tile-based games, vector math, and
advanced collision detection strategies
- AS3.0 Code compatible with
Flash CS3 - CS5, Flash Builder, and the
open-source Flex SDK.
Tutorial for Developers, Intermediate and Advanced Level

