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ActionScript 3.0 Design Patterns

Category:General - Books By:O'Reilly
More info:www.oreilly.com ...Info-file:big_front_ActionScri...
Author(s):William Sanders, Chandima CumaranatungePages:509
Year of publication:2007 
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ActionScript 3.0 Design Patterns

Topics include:- Key features of ActionScript 3.0 and why it became an OOP language;- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism;- The benefits of using design patterns;- Creational patterns, including Decorator, Adapter, and Composite patterns;- Behavioral patterns, including Command, Observer, Strategy, and State patterns;- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs.


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Topics include:- Key features of ActionScript 3.0 and why it became an OOP language;- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism;- The benefits of using design patterns;- Creational patterns, including Decorator, Adapter, and Composite patterns;- Behavioral patterns, including Command, Observer, Strategy, and State patterns;- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs.