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| Category: | General - Books | By: | Course Technology - Thomson |
| More info: | www.course.com ... | Author(s): | Brian Schwab |
| Pages: | 710 | Year of publication: | 2009 |
AI Game Engine Programming, Second Edition provides game developers with the tools & information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the » Read more... | ![]() |
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AI Game Engine Programming, Second Edition provides game developers with the tools & information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, this book will expand your AI knowledge and skills from start to finish.Features:- Provides a detailed guide for programmers interested in creating an AI Engine for any game genre;- Breaks down AI elements & solutions by genre, and provides concrete examples from popular games.On the CD-ROM:- Source code implementations for both basic & complex AI techniques presented in the book;- The figures from the book;- Links to helpful Web resources;- Downloads of GLUT wrapper for OpenGL and Lua.

