3D Computer Graphics, Third Edition

This third edition continues to focus on the
3D aspects of computer graphics, and reflects the
growing demand for real-time applications such as games
and virtual reality. It also includes new material
on Visualization in Scientific Computing and graphics standards
such as PHIGS. It deals with the processes
involved in converting a mathematical or geometric description
of an object - a computer graphics model
- into a visualization - a two-dimensional projection
- that simulates the appearance of a real
object. Alan Watt provides students with a knowledge
of complex and emerging topics in the field
of computer graphics, including advances in rendering and
new material on animation. This is an appropriate
text for a first course on computer graphics
at the Junior, Senior or graduate level. Features:
Chapters on Advanced Radiosity, Animation, Precalculation Techniques; Material
about real-time applications for high complexity, such as
progressive mesh optimization, BSP tree, precalculation techniques, and
photo-modeling techniques; Enhanced coverage of advances in rendering;
Complete revision of material on animation.
On CD-ROM: 400
Image study and several computer graphics programs.