Agile Software Development, Second Edition

Alistair Cockburn begins by updating his powerful model
of software development as a "cooperative game of
invention and communication." Among the new ideas he
introduces: harnessing competition without damaging collaboration; learning lessons
from lean manufacturing; and balancing strategies for communication.
Cockburn also explains how the cooperative game is
played in business and on engineering projects, not
just software development. Next, he systematically illuminates the
agile model, shows how it has evolved, and
answers the questions developers and project managers ask
most often, including:
- Where does agile development fit
in our organization?;
- How do we blend agile
ideas with other ideas?;
- How do we extend
agile ideas more broadly?
Cockburn takes on crucial misconceptions
that cause agile projects to fail. For example,
you'll learn why encoding project management strategies into
fixed processes can lead to ineffective strategy decisions
and costly mistakes. You'll also find a thoughtful
discussion of the controversial relationship between agile methods
and user experience design.
Cockburn turns to the practical
challenges of constructing agile methodologies for your own
teams. You'll learn how to tune and continuously
reinvent your methodologies, and how to manage incomplete
communication. This edition contains important new contributions on
these and other topics:
- Agile and CMMI;
- Introducing
agile from the top down;
- Revisiting "custom contracts";
-
Creating change with "stickers".
In addition, Cockburn updates his
discussion of the Crystal methodologies, which utilize his
"cooperative game" as their central metaphor.