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Fundamentals of Audio and Video Programming for Games

Categorie:Algemeen - Boeken Van:Microsoft Press
Platformen:Windows Meer informatie:www.comcol.nl/micros...
Auteur(s):Peter Turcan, Mike WassonBladzijden:373
Publicatie-jaar:2004 
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Fundamentals of Audio and Video Programming for Games

The C++ game developer's all-in-one toolkit for creating special effects - featuring tips, tools, and samples. C++ game developers, here's everything you need to deliver sound, music, cut-scenes, and other special effects to your games. This toolkit provides the professional-level instruction, tools, and code to amp up your special-effects programming skills using MS DirectX 9, MS DirectShow, and Windows Media technologies.
You'll learn how to add and layer 1-D, 2-D, and 3-D sound effects; trigger music to changes in the game; capture and edit video; render video cut-scenes to a background surface in a 3-D scene; stream media content during a game; compress files; and more. The book offers easy-to-follow guidelines and insider tips
On CD-ROM: Multiple SDKs, sample code, copyright-free music, and loads of reusable special effects.

Partnr. Omschrijving Euro * Euro incl. BTW  
F54894 Fundamentals of Audio and Video Programming for Games 40.09 42.50
Alle prijzen zijn in Euro excl. BTW (19%, voor boeken 6%) en excl. verzendkosten.