Fundamentals of Audio and Video Programming for Games

The C++ game developer's all-in-one toolkit for creating
special effects - featuring tips, tools, and samples.
C++ game developers, here's everything you need to
deliver sound, music, cut-scenes, and other special effects
to your games. This toolkit provides the professional-level
instruction, tools, and code to amp up your
special-effects programming skills using MS DirectX 9, MS
DirectShow, and Windows Media technologies.
You'll learn how to
add and layer 1-D, 2-D, and 3-D sound
effects; trigger music to changes in the game;
capture and edit video; render video cut-scenes to
a background surface in a 3-D scene; stream
media content during a game; compress files; and
more. The book offers easy-to-follow guidelines and insider
tips
On CD-ROM: Multiple SDKs, sample code, copyright-free music,
and loads of reusable special effects.