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| Categorie: | Algemeen - Boeken | Van: | Packt Publishing |
| Meer informatie: | www.packtpub.com ... | Auteur(s): | Aaron W. Powell |
| Bladzijden: | 234 | Publicatie-jaar: | 2010 |
What you will learn from this book:- Optimize Blender's Internal Renderer for your projects;- Establish a well-tested & efficient workflow to constantly produce high-quality work;- Apply both ray-traced & approximated ambient occlusion to your scene;- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence;- Configure settings found with Blender's materials to create, duplicate, and add special effects such » Lees meer... | ![]() |
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What you will learn from this book:- Optimize Blender's Internal Renderer for your projects;- Establish a well-tested & efficient workflow to constantly produce high-quality work;- Apply both ray-traced & approximated ambient occlusion to your scene;- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence;- Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency & reflections to your materials;- Modify World settings to add a gradient effect to the background to create a more interesting render;- Separate your scene into layers to light the scene using a complex light rig;- Construct a complex light rig & link lights to specific layers;- Add indirect lighting and integrate it with your scene;- Add textures to materials;- Enhance your scene by using Blender's node compositor;- Simulate light bending with 3D lighting techniques;- Illuminate dark corners and crevices in your scene using ambient light;- Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete.

