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Blender 2.5 Lighting and Rendering

Categorie:Algemeen - Boeken Van:Packt Publishing
Meer informatie:www.packtpub.com ...Auteur(s):Aaron W. Powell
Bladzijden:234Publicatie-jaar:2010

What you will learn from this book:- Optimize Blender's Internal Renderer for your projects;- Establish a well-tested & efficient workflow to constantly produce high-quality work;- Apply both ray-traced & approximated ambient occlusion to your scene;- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence;- Configure settings found with Blender's materials to create, duplicate, and add special effects such  » Lees meer...

Blender 2.5 Lighting and Rendering

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Partnr.OmschrijvingEuro *Euro incl. BTW 
E28649 Blender 2.5 Lighting and Rendering9.4310.00

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What you will learn from this book:- Optimize Blender's Internal Renderer for your projects;- Establish a well-tested & efficient workflow to constantly produce high-quality work;- Apply both ray-traced & approximated ambient occlusion to your scene;- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence;- Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency & reflections to your materials;- Modify World settings to add a gradient effect to the background to create a more interesting render;- Separate your scene into layers to light the scene using a complex light rig;- Construct a complex light rig & link lights to specific layers;- Add indirect lighting and integrate it with your scene;- Add textures to materials;- Enhance your scene by using Blender's node compositor;- Simulate light bending with 3D lighting techniques;- Illuminate dark corners and crevices in your scene using ambient light;- Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete.