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| Categorie: | Algemeen - Boeken | Van: | Apress |
| Meer informatie: | www.apress.com ... | Auteur(s): | Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Smith, Eric Wing |
| Bladzijden: | 706 | Publicatie-jaar: | 2010 |
Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Mark LaMarche.This book » Lees meer... | ![]() |
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Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Mark LaMarche.This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.You'll learn:- Efficient methods for drawing in 2D & 3D to the iPhone screen;- Game-specific animation techniques with Core Animation;- To use OpenGL ES for more complex & realistic gaming backgrounds & action;- Numerous ways to add music to enhance the gaming experience;- How to give your users access to their iPhone libraries from within games;- The tools & techniques of 3D audio for creating even more realistic gaming experiences;- How to do networking right, including two-player games over Bluetooth & multiplayer games over Wi-Fi.Who is this book for?All game developers who desire to create iPhone and/or iPod touch games.

