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| Categorie: | Algemeen - Boeken | Van: | APress |
| Meer informatie: | www.apress.com ... | Info-file: | big_front_BeginningG... |
| Auteur(s): | Will McGugan | Bladzijden: | 316 |
| Publicatie-jaar: | 2007 | ||
| BESTELLEN (ga naar lijst) |
Four chapters are devoted to the topic of three-dimensional graphics in games, and show you how to manipulate objects in a virtual world and render impressive visuals with lighting and special effects. The math involved in programming a game with three-dimensional graphics can be intimidating, but in this book it is explained in visual terms rather than the more traditional pure mathematical approach you find in textbooks.
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Four chapters are devoted to the topic of three-dimensional graphics in games, and show you how to manipulate objects in a virtual world and render impressive visuals with lighting and special effects. The math involved in programming a game with three-dimensional graphics can be intimidating, but in this book it is explained in visual terms rather than the more traditional pure mathematical approach you find in textbooks.

