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| Categorie: | Algemeen - Boeken | Van: | Morgan Kaufmann Publishers, Inc. |
| Meer informatie: | www.mkp.com | Auteur(s): | Ian Millington |
| Bladzijden: | 856 | Publicatie-jaar: | 2006 |
A professional tutorial and reference to implement true AI in games.Walks through the entire development process from beginning to end.Includes 100+ pseudo code examples of techniques used in commercial games, and case studies for all major genres.Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process » Lees meer... | ![]() |
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A professional tutorial and reference to implement true AI in games.Walks through the entire development process from beginning to end.Includes 100+ pseudo code examples of techniques used in commercial games, and case studies for all major genres.Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood.In this book, Ian Millington brings experience to the problem of improving the quality of AI in games.Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today.On the CD-ROM: a library of C++ source code and demonstration programs; access to a website with a complete commercial source code library of AI algorithms and techniques.

