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| Categorie: | Algemeen - Boeken | Van: | Apress |
| Platformen: | Macintosh | Meer informatie: | www.apress.com ... |
| Auteur(s): | Rex van der Spuy | Bladzijden: | 766 |
| Publicatie-jaar: | 2010 | ||
This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.Each chapter » Lees meer... | ![]() |
Alle prijzen zijn in Euro excl. BTW (19%, voor boeken 6%) en excl. verzendkosten.
E-mail of bel 023 548 20 20 voor licenties, upgrades en andere vragen.
AdvancED Game Design with Flash
- All the
essential techniques that every game designer should know
-
Physics for games, pathfinding, game structure with the
MVC design pattern, tile-based games, vector math, and
advanced collision detection strategies
- AS3.0 Code compatible with
Flash CS3 - CS5, Flash Builder, and the
open-source Flex SDK.
Tutorial for Developers, Intermediate and Advanced Level

